GSM Arts - Games for all ages and the New Millenium THE RULES OF "METRO SOLO"

Metro Solo can only be played with the special pack of Metro cards, and not with standard playing cards. Before playing, please remove the Jokers (and the Information Card) so that you are playing with 52 cards, which must be well-shuffled**.

  1. Deal four cards face up in a straight line - these four cards will form the bottom of Stacking Piles to which other cards may be added.

  2. Now go through the rest of the pack three at a time - this will be easy for people used to playing "patience" or "solitaire", but for the uninitiated: slide the first three cards from the top of the pack in your hand and place them on the table with the third card face up - this is the Playing Pile.

  3. If you can, you may now move the top card from the Playing Pile to any of the Stacking Piles if the exposed card on that Stacking Pile represents a station on the same line or lines. They are all colour coded so this should be easy, but beware - there are two branches on the Northern Line. (If there is a choice, a good strategy is to place a card with a higher points value on one with a lower value. This advice is well-intentioned, but be careful!)

  4. By now, you have either moved a card from the Playing Pile onto one of the Stacking Piles, or you are stuck. If you are not stuck, keep moving cards from the Playing Pile to the Stacking Piles until you are, or the Playing Pile is empty.

  5. Go back to Step 2 and repeat until you have dealt all the cards. With luck, and a careful eye on the Northern, Jubilee and Bakerloo Lines, all the cards from the playing Pile will have gone onto the Stacking Piles and you have won! If not, sorry - please try again (with a well-shuffled pack, of course!)

** In order to play Metro Solo on what is commonly termed a "level playing field" it is essential that the pack of cards is very well shuffled. This is important, as playing either the competitive game or this version will leave the pack in such a well-ordered state that the progress of the game will be very predictable, but the outcome may be overly frustrating. If you aren't that good at shuffling, the following method (as well as passing the time!) should do the trick - this also applies to games using regular playing cards. Deal the cards face down onto four piles, left to right, until the pack is exhausted. Pick the piles up in any order and repeat. The pack should now be well shuffled, but "cut" it just to be sure (no scissors, please! - just divide into two unequal piles and reassemble in the opposite order).

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